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Skyrim - Guida & Consigli per le Mod

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tabaluck
view post Posted on 30/11/2014, 01:40 by: tabaluck




Bene, dopo un altro giorno di test e di paciocchi con file .ini, skse e enboost ho scoperto parecchie cose interessanti. Ma soprattutto, alla fine delle modifiche agli ini, riapro il gioco e non trovo mezzo lag nemmeno in una foresta con 250 mod installate. E il mio pc non è un supercomputer. Vi posto gli ini e se secondo voi c'è qualcosa da cambiare fatemi sapere come e dove! Credo che buona parte delle performance siano dovute alla forzatura del multithreading

Skyrim.ini

[General]
sLanguage = ITALIAN
SIntroSequence =
uExterior Cell Buffer = 36
bUseThreadedTempEffects = 1
bUseThreadedParticleSystem = 1
bMultiThreadMovement = 1
bUseThreadedMorpher = 1

[Display]
fShadowLODMaxStartFade = 1000.0
fSpecularLODMaxStartFade = 2000.0
fLightLODMaxStartFade = 3500.0
iShadowMapResolutionPrimary = 2048
bAllowScreenshot = 1
fDefaultWorldFOV = 78
fDefault1stPersonFOV = 78
fSunShadowUpdateTime = 0.25
fSunUpdateThreshold = 1.5
fDecalLifetime = 512.0
fNearDistance = 18.0000

[Audio]
fMusicDuckingSeconds = 6.0
fMusicUnDuckingSeconds = 8.0
fMenuModeFadeOutTime = 3.0
fMenuModeFadeInTime = 1.0

[Grass]
bAllowCreateGrass = 1
bAllowLoadGrass = 0
iMinGrassSize = 50
iMaxGrassTypesPerTexure = 8

[GeneralWarnings]
SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult = 0.0
fMagnetismLookingMult = 0.0
f1PArrowTiltUpAngle = 0.7
f3PArrowTiltUpAngle = 0.7
f1PBoltTiltUpAngle = 0.7
f3PBoltTiltUpAngle = 0.7

[Papyrus]
fUpdateBudgetMS = 1.2
fExtraTaskletBudgetMS = 1.2
fPostLoadUpdateTimeMS = 500.0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512
iMaxAllocatedMemoryBytes = 76800
bEnableLogging = 0
bEnableTrace = 0
bLoadDebugInformation = 0

[Water]
bReflectLODObjects = 1
bReflectLODLand = 1
bReflectSky = 1
bReflectLODTrees = 1
bReflectExplosions = 1
bAutoWaterSilhouetteReflections = 1

[Actor]
fVisibleNavmeshMoveDist = 12288.0000

[Interface]
fBookOpenTime = 200.0
fSafeZoneX = 10
fSafeZoneY = 10
fSafeZoneXWide = 10
fSafeZoneYWide = 10

[MapMenu]
uLockedObjectMapLOD = 8
uLockedTerrainLOD = 8
fMapWorldMaxHeight = 150000.0000
fMapWorldMinHeight = 1500.0000
fMapWorldZoomSpeed = 0.0800

[Camera]
fOverShoulderAddY = 0.0
fOverShoulderPosZ = 18.0
fOverShoulderPosX = 0.0
fOverShoulderCombatAddY = 0.0
fOverShoulderCombatPosZ = 24.0
fOverShoulderCombatPosX = 0.0
fOverShoulderHorseAddY = -72.0
fOverShoulderHorsePosZ = 50.0
fOverShoulderHorsePosX = 35.0
fActorFadeOutLimit = -100
fMouseWheelZoomSpeed = 60.0
f1st3rdSwitchDelay = 0.95
iHorseTransitionMillis = 001

[VATS]
fVATSCastingAfterKillDelay = 1.2000
uVATSRangedPercentSneak = 100
uVATSRangedPercentGlobal = 100
bVATSIgnoreProjectileTest = 0
bVATSAllowNoKill = 0
bVATSMultipleCombatants = 1
bVATSForceRanged = 1

[BackgroundLoad]
bBackgroundLoadLipFiles = 1
bLoadBackgroundFaceGen = 1
bUseMultiThreadedFaceGen = 1
bBackgroundCellLoads = 1
bLoadHelmetsInBackground = 1
bUseMultiThreadedTrees = 1
bUseBackgroundFileLoader = 1

[Animation]
bMultiThreadBoneUpdate = 1

[Decals]
bDecalMultithreaded = 1


SkyrimPrefs.ini

[General]
fBrightLightColorB = 1.0000
fBrightLightColorG = 1.0000
fBrightLightColorR = 1.0000
iStoryManagerLoggingEvent = -1
bEnableStoryManagerLogging = 0
fDefaultFOV = 78
bUseThreadedParticleSystem = 1
bUseThreadedBlood = 1
bUseThreadedMorpher = 1
bUseThreadedTempEffects = 1
bUseThreadedTextures = 1
bUseThreadedMeshes = 1
bUseThreadedLOD = 1
bUseThreadedAI = 1

[Imagespace]
bDoDepthOfField = 1
iRadialBlurLevel = 2

[Display]
iBlurDeferredShadowMask = 4
fInteriorShadowDistance = 3000.0000
fShadowDistance = 3400
iShadowMapResolutionSecondary = 1024
iShadowMapResolutionPrimary = 2048
iShadowSplitCount = 2
iMaxAnisotropy = 0
fLeafAnimDampenDistEnd = 4600.0000
fLeafAnimDampenDistStart = 3600.0000
fTreesMidLODSwitchDist = 1e+007
fGamma = 1.0000
fDecalLOD2 = 1500.0000
fDecalLOD1 = 1000.0000
fSpecularLODStartFade = 800
fShadowLODStartFade = 200.0000
fLightLODStartFade = 1800
iTexMipMapMinimum = 0
iTexMipMapSkip = 0
iWaterMultiSamples = 0
iMultiSample = 0
iShadowMode = 4
bTreesReceiveShadows = 1
bDrawLandShadows = 1
bFull Screen = 1
iSize H = 900
iSize W = 1600
fMeshLODFadePercentDefault = 1.2000
fMeshLODFadeBoundDefault = 256.0000
fMeshLODLevel2FadeTreeDistance = 2048.0000
fMeshLODLevel1FadeTreeDistance = 2844.0000
fMeshLODLevel2FadeDist = 1e+007
fMeshLODLevel1FadeDist = 1e+007
iScreenShotIndex = 2
bShadowMaskZPrepass = 1
bMainZPrepass = 0
iMaxSkinDecalsPerFrame = 25
iMaxDecalsPerFrame = 256
bFloatPointRenderTarget = 1
sD3DDevice = "NVIDIA GeForce GT 750M "
bFXAAEnabled = 0
iShadowMapResolution = 2048
fShadowBiasScale = 0.35
iShadowMaskQuarter = 4
iAdapter = 0
iShadowFilter = 3

[Grass]
b30GrassVS = 0
fGrassStartFadeDistance = 18000
fGrassMaxStartFadeDistance = 18000.0000
fGrassMinStartFadeDistance = 9000.0000

[MAIN]
bGamepadEnable = 1
bCrosshairEnabled = 1
fHUDOpacity = 1.000
bSaveOnPause = 1
bSaveOnTravel = 1
bSaveOnWait = 1
bSaveOnRest = 1
fSkyCellRefFadeDistance = 500000.0000

[GamePlay]
bShowFloatingQuestMarkers = 1
bShowQuestMarkers = 1
iDifficulty = 2

[Interface]
bDialogueSubtitles = 1
bGeneralSubtitles = 1

[Controls]
fGamepadHeadingSensitivity = 1.0000
fMouseHeadingSensitivity = 0.0125
bAlwaysRunByDefault = 1
bInvertYValues = 0
bGamePadRumble = 1
bMouseAcceleration = 0

[Particles]
iMaxDesired = 850

[SaveGame]
fAutosaveEveryXMins = 15.0000

[AudioMenu]
fAudioMasterVolume = 1.0000
fVal7 = 1.0000
uID7 = 0
fVal6 = 1.0000
uID6 = 0
fVal5 = 1.0000
uID5 = 0
fVal4 = 1.0000
uID4 = 0
fVal3 = 1.0000
uID3 = 0
fVal2 = 0.4000
uID2 = 466532
fVal1 = 1.0000
uID1 = 554685
fVal0 = 0.8000
uID0 = 1007612

[Clouds]
fCloudLevel2Distance = 262144.0000
fCloudLevel1Distance = 32768.0000
fCloudLevel0Distance = 16384.0000
fCloudNearFadeDistance = 9000.0000

[TerrainManager]
fTreeLoadDistance = 75000.0
fBlockMaximumDistance = 300000.0
fBlockLevel1Distance = 140000.0
fBlockLevel0Distance = 75000.0
fSplitDistanceMult = 3.0
bShowLODInEditor = 0

[NavMesh]
fObstacleAlpha = 0.5000
fCoverSideHighAlpha = 0.8000
fCoverSideLowAlpha = 0.6500
fEdgeFullAlpha = 1.0000
fEdgeHighAlpha = 0.7500
fEdgeLowAlpha = 0.5000
fTriangleFullAlpha = 0.7000
fTriangleHighAlpha = 0.3500
fTriangleLowAlpha = 0.2000
fLedgeBoxHalfHeight = 25.0000
fEdgeDistFromVert = 10.0000
fEdgeThickness = 10.0000
fPointSize = 2.5000
bUseThreadedMeshes = 1

[Trees]
bRenderSkinnedTrees = 1
uiMaxSkinnedTreesToRender = 20
bUseMultiThreadedTrees = 1
bShadowMaskZPrePass = 1

[Decals]
uMaxDecals = 1000
bDecals = 1
bSkinnedDecals = 1
uMaxSkinDecals = 100
uMaxSkinDecalsPerActor = 60
bDecalsOnSkinnedGeometry = 1
bDecalMultithreaded = 1

[LOD]
fLODFadeOutMultObjects = 15
fLODFadeOutMultItems = 15
fLODFadeOutMultActors = 15

[Launcher]
bEnableFileSelection = 1
bShowAllResolutions = 1
uLastAspectRatio = 3

[BlurShaderHDR]
bDoHighDynamicRange = 1

[BlurShader]
bUseBlurShader = 0

[BackgroundLoad]
bBackgroundLoadLipFiles = 1
bLoadBackgroundFaceGen = 1
bUseMultiThreadedFaceGen = 1
bBackgroundCellLoads = 1
bLoadHelmetsInBackground = 1
bUseMultiThreadedTrees = 1
 
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11219 replies since 7/3/2012, 20:18   455428 views
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