tabaluck |
|
| Bene, dopo un altro giorno di test e di paciocchi con file .ini, skse e enboost ho scoperto parecchie cose interessanti. Ma soprattutto, alla fine delle modifiche agli ini, riapro il gioco e non trovo mezzo lag nemmeno in una foresta con 250 mod installate. E il mio pc non è un supercomputer. Vi posto gli ini e se secondo voi c'è qualcosa da cambiare fatemi sapere come e dove! Credo che buona parte delle performance siano dovute alla forzatura del multithreading Skyrim.ini [General] sLanguage = ITALIAN SIntroSequence = uExterior Cell Buffer = 36 bUseThreadedTempEffects = 1 bUseThreadedParticleSystem = 1 bMultiThreadMovement = 1 bUseThreadedMorpher = 1
[Display] fShadowLODMaxStartFade = 1000.0 fSpecularLODMaxStartFade = 2000.0 fLightLODMaxStartFade = 3500.0 iShadowMapResolutionPrimary = 2048 bAllowScreenshot = 1 fDefaultWorldFOV = 78 fDefault1stPersonFOV = 78 fSunShadowUpdateTime = 0.25 fSunUpdateThreshold = 1.5 fDecalLifetime = 512.0 fNearDistance = 18.0000
[Audio] fMusicDuckingSeconds = 6.0 fMusicUnDuckingSeconds = 8.0 fMenuModeFadeOutTime = 3.0 fMenuModeFadeInTime = 1.0
[Grass] bAllowCreateGrass = 1 bAllowLoadGrass = 0 iMinGrassSize = 50 iMaxGrassTypesPerTexure = 8
[GeneralWarnings] SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive] sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat] fMagnetismStrafeHeadingMult = 0.0 fMagnetismLookingMult = 0.0 f1PArrowTiltUpAngle = 0.7 f3PArrowTiltUpAngle = 0.7 f1PBoltTiltUpAngle = 0.7 f3PBoltTiltUpAngle = 0.7
[Papyrus] fUpdateBudgetMS = 1.2 fExtraTaskletBudgetMS = 1.2 fPostLoadUpdateTimeMS = 500.0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 iMaxAllocatedMemoryBytes = 76800 bEnableLogging = 0 bEnableTrace = 0 bLoadDebugInformation = 0
[Water] bReflectLODObjects = 1 bReflectLODLand = 1 bReflectSky = 1 bReflectLODTrees = 1 bReflectExplosions = 1 bAutoWaterSilhouetteReflections = 1
[Actor] fVisibleNavmeshMoveDist = 12288.0000
[Interface] fBookOpenTime = 200.0 fSafeZoneX = 10 fSafeZoneY = 10 fSafeZoneXWide = 10 fSafeZoneYWide = 10
[MapMenu] uLockedObjectMapLOD = 8 uLockedTerrainLOD = 8 fMapWorldMaxHeight = 150000.0000 fMapWorldMinHeight = 1500.0000 fMapWorldZoomSpeed = 0.0800
[Camera] fOverShoulderAddY = 0.0 fOverShoulderPosZ = 18.0 fOverShoulderPosX = 0.0 fOverShoulderCombatAddY = 0.0 fOverShoulderCombatPosZ = 24.0 fOverShoulderCombatPosX = 0.0 fOverShoulderHorseAddY = -72.0 fOverShoulderHorsePosZ = 50.0 fOverShoulderHorsePosX = 35.0 fActorFadeOutLimit = -100 fMouseWheelZoomSpeed = 60.0 f1st3rdSwitchDelay = 0.95 iHorseTransitionMillis = 001
[VATS] fVATSCastingAfterKillDelay = 1.2000 uVATSRangedPercentSneak = 100 uVATSRangedPercentGlobal = 100 bVATSIgnoreProjectileTest = 0 bVATSAllowNoKill = 0 bVATSMultipleCombatants = 1 bVATSForceRanged = 1
[BackgroundLoad] bBackgroundLoadLipFiles = 1 bLoadBackgroundFaceGen = 1 bUseMultiThreadedFaceGen = 1 bBackgroundCellLoads = 1 bLoadHelmetsInBackground = 1 bUseMultiThreadedTrees = 1 bUseBackgroundFileLoader = 1
[Animation] bMultiThreadBoneUpdate = 1
[Decals] bDecalMultithreaded = 1 SkyrimPrefs.ini [General] fBrightLightColorB = 1.0000 fBrightLightColorG = 1.0000 fBrightLightColorR = 1.0000 iStoryManagerLoggingEvent = -1 bEnableStoryManagerLogging = 0 fDefaultFOV = 78 bUseThreadedParticleSystem = 1 bUseThreadedBlood = 1 bUseThreadedMorpher = 1 bUseThreadedTempEffects = 1 bUseThreadedTextures = 1 bUseThreadedMeshes = 1 bUseThreadedLOD = 1 bUseThreadedAI = 1
[Imagespace] bDoDepthOfField = 1 iRadialBlurLevel = 2
[Display] iBlurDeferredShadowMask = 4 fInteriorShadowDistance = 3000.0000 fShadowDistance = 3400 iShadowMapResolutionSecondary = 1024 iShadowMapResolutionPrimary = 2048 iShadowSplitCount = 2 iMaxAnisotropy = 0 fLeafAnimDampenDistEnd = 4600.0000 fLeafAnimDampenDistStart = 3600.0000 fTreesMidLODSwitchDist = 1e+007 fGamma = 1.0000 fDecalLOD2 = 1500.0000 fDecalLOD1 = 1000.0000 fSpecularLODStartFade = 800 fShadowLODStartFade = 200.0000 fLightLODStartFade = 1800 iTexMipMapMinimum = 0 iTexMipMapSkip = 0 iWaterMultiSamples = 0 iMultiSample = 0 iShadowMode = 4 bTreesReceiveShadows = 1 bDrawLandShadows = 1 bFull Screen = 1 iSize H = 900 iSize W = 1600 fMeshLODFadePercentDefault = 1.2000 fMeshLODFadeBoundDefault = 256.0000 fMeshLODLevel2FadeTreeDistance = 2048.0000 fMeshLODLevel1FadeTreeDistance = 2844.0000 fMeshLODLevel2FadeDist = 1e+007 fMeshLODLevel1FadeDist = 1e+007 iScreenShotIndex = 2 bShadowMaskZPrepass = 1 bMainZPrepass = 0 iMaxSkinDecalsPerFrame = 25 iMaxDecalsPerFrame = 256 bFloatPointRenderTarget = 1 sD3DDevice = "NVIDIA GeForce GT 750M " bFXAAEnabled = 0 iShadowMapResolution = 2048 fShadowBiasScale = 0.35 iShadowMaskQuarter = 4 iAdapter = 0 iShadowFilter = 3
[Grass] b30GrassVS = 0 fGrassStartFadeDistance = 18000 fGrassMaxStartFadeDistance = 18000.0000 fGrassMinStartFadeDistance = 9000.0000
[MAIN] bGamepadEnable = 1 bCrosshairEnabled = 1 fHUDOpacity = 1.000 bSaveOnPause = 1 bSaveOnTravel = 1 bSaveOnWait = 1 bSaveOnRest = 1 fSkyCellRefFadeDistance = 500000.0000
[GamePlay] bShowFloatingQuestMarkers = 1 bShowQuestMarkers = 1 iDifficulty = 2
[Interface] bDialogueSubtitles = 1 bGeneralSubtitles = 1
[Controls] fGamepadHeadingSensitivity = 1.0000 fMouseHeadingSensitivity = 0.0125 bAlwaysRunByDefault = 1 bInvertYValues = 0 bGamePadRumble = 1 bMouseAcceleration = 0
[Particles] iMaxDesired = 850
[SaveGame] fAutosaveEveryXMins = 15.0000
[AudioMenu] fAudioMasterVolume = 1.0000 fVal7 = 1.0000 uID7 = 0 fVal6 = 1.0000 uID6 = 0 fVal5 = 1.0000 uID5 = 0 fVal4 = 1.0000 uID4 = 0 fVal3 = 1.0000 uID3 = 0 fVal2 = 0.4000 uID2 = 466532 fVal1 = 1.0000 uID1 = 554685 fVal0 = 0.8000 uID0 = 1007612
[Clouds] fCloudLevel2Distance = 262144.0000 fCloudLevel1Distance = 32768.0000 fCloudLevel0Distance = 16384.0000 fCloudNearFadeDistance = 9000.0000
[TerrainManager] fTreeLoadDistance = 75000.0 fBlockMaximumDistance = 300000.0 fBlockLevel1Distance = 140000.0 fBlockLevel0Distance = 75000.0 fSplitDistanceMult = 3.0 bShowLODInEditor = 0
[NavMesh] fObstacleAlpha = 0.5000 fCoverSideHighAlpha = 0.8000 fCoverSideLowAlpha = 0.6500 fEdgeFullAlpha = 1.0000 fEdgeHighAlpha = 0.7500 fEdgeLowAlpha = 0.5000 fTriangleFullAlpha = 0.7000 fTriangleHighAlpha = 0.3500 fTriangleLowAlpha = 0.2000 fLedgeBoxHalfHeight = 25.0000 fEdgeDistFromVert = 10.0000 fEdgeThickness = 10.0000 fPointSize = 2.5000 bUseThreadedMeshes = 1
[Trees] bRenderSkinnedTrees = 1 uiMaxSkinnedTreesToRender = 20 bUseMultiThreadedTrees = 1 bShadowMaskZPrePass = 1
[Decals] uMaxDecals = 1000 bDecals = 1 bSkinnedDecals = 1 uMaxSkinDecals = 100 uMaxSkinDecalsPerActor = 60 bDecalsOnSkinnedGeometry = 1 bDecalMultithreaded = 1
[LOD] fLODFadeOutMultObjects = 15 fLODFadeOutMultItems = 15 fLODFadeOutMultActors = 15
[Launcher] bEnableFileSelection = 1 bShowAllResolutions = 1 uLastAspectRatio = 3
[BlurShaderHDR] bDoHighDynamicRange = 1
[BlurShader] bUseBlurShader = 0
[BackgroundLoad] bBackgroundLoadLipFiles = 1 bLoadBackgroundFaceGen = 1 bUseMultiThreadedFaceGen = 1 bBackgroundCellLoads = 1 bLoadHelmetsInBackground = 1 bUseMultiThreadedTrees = 1
|
| |